![]() “Reload,” for example, is “Ranged,” “Stacks” and “Dissolves.” “Bullfrog Berzerker” is an “Ally,” “Aggressive,” and has a “Spirit” value. I have scarcely had a single encounter with a weakling enemy, and now I have six cards to spend my money on, each with a unique set of features. For now, I have no real idea how it all interacts, but let’s assume it’s a Magic: The Gathering/Keyforge type thing.Īh, look! A vendor! I have barely gotten a sense of this world or why it matters, and I can already purchase crap to fill it with. OK, I guess it’ll make sense later when it matters. Suddenly, I feel like I am doing 11th-grade math homework. Some of these cards are basic and obvious, deal damage to all mobs, etc., but then we get some classic Garfield complexity: a card that has five different qualifiers. Next in the tutorial, we get a chance to purchase our first card draft. So now I can only move in the direction of the map that my particular collection of paint spatters allows? How is this fun? Is it a puzzle? OK, fine, I guess. ![]() At first blush, though, this complexity feels like unwelcome additional tedium. You can blot a circle of tiles or straight lines to reveal them. Right off the bat, there is a seemingly new mechanic: ink, which you use to paint in the tiles of the map. I mean…the combat screen in Roguebook couldn’t be more similar to Slay the Spire, down to the location of totems, special items, buffs and the discard deck. The game would have to do much to reverse this inevitable fatigue with the ubiquity of these sub-genres. To be honest, even with all my hopes and expectations in place, I was tired of Roguebook before it even began. Though the game is heavily marketed as being a Richard Garfield joint, it is clear that he is lateral and not central to the project as a whole. Add to that hex-based maps and talent trees and JRPG-style combat using the aforementioned decks. So I was doubly curious and extra excited to see what Richard Garfield teaming up with the Faeria crew could create, especially if they were going to take on a seriously overwrought set of game trends that we see everywhere: Rogue-likes, deck-builders, and Rogue-like deck-builders. In fact, there is a direct tie-in to the Faeria world, though you’d only really get this from the opening crawl: “The Lore Book, a relic containing all the world’s legends, was lost in a well of Faeria and developed a wicked free will of its own.” With this disruptive game system, Roguebook players will want to collect lots of cards in order to unlock new skills for their pair of heroes and create explosive synergies!” “Roguebook gives players the chance to explore the subtleties of Roguebook’s gameplay, such as inserting gems to upgrade the cards in your deck or exploring the world through its ingenious inkwell system, not to mention the concept of the Tower Deck, which reinvents deckbuilding. The marketing copy for this new AA Game title from the makers of Faeria is as follows: He has a knack for streamlining extremely complex concepts into manageable, approachable packages like Magic: The Gathering, Bunny Kingdom and Keyforge. ![]() Be sure to check out the launch trailer above.Roguebook is interesting to me because Richard Garfield is a game-systems master if ever there was one. We can't get enough of great roguelikes and Roguebook seems to be an entry to keep your eyes on! Roguebook is now available for PC via Steam and Epic Games, Xbox One, Xbox Series X|S, Playstation 4, PlayStation 5, and Nintendo Switch. Luckily with deck building systems and upgrading branches, every run will make you stronger and more capable than before. In roguelike fashion, every run counts and you must start over upon every death. Utilizing the new ink system, you can reveal and explore the map to your heart's content. One of the most exciting features is that the chapters of Roguebook are non-linear and can be tackled in as many creative ways as the player can think of. As the name suggests, this time the world of Faeria is presented through a roguelike and allows for an intense level of customization while also expanding upon the world further. Take on the legends of the Roguebook, a cursed book whose very existence threatens the balance of life by stepping into the shoes of 2 playable heroes amongst the 5 available. Based in the world of Faeria and developed by Abrakam Entertainment, Roguebook takes players on a new kind of journey through this now-familiar setting and gives players the freedom to take their adventures on the go. If the strategy game Faeria’s world and underlying lore made you wish for another entry into this exciting, high fantasy license then look no further than Roguebook which has finally come to the Nintendo Switch. ![]()
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